Leaving the EU and Common Agricultural Policy has presented UK farming with the biggest challenge in a generation.
With new legislative powers at the UK's disposal, a new agenda was set for the future of farming as part of the 25 year Environment plan.
To meet non-disclosure agreements, information maybe obfuscated. Views written are my own.
Background
Agricultural Environmental Schemes (AES) have been part of the farming landscape for over 20 years. Their aim is to offset the impact of intensive farming to help preserve our environment.
Accompanying the uncertainty that Brexit created for many UK farms, came an opportunity to bring a new mandate through the 25 year environment plan, including:
Clean air
Clean and plentiful water
Thriving plants and wildlife
Reduction in and protection from environmental hazards
Adaptation to and mitigation of climate change
Beauty, heritage and engagement with the environment
The challenge
Previous schemes had struggled to strike the balance between uptake levels and environmental benefits.
Key objectives included:
Design a new simple service to replace existing AES with improved scheme uptake
Working across the Future Farming programme to create a joined-up experience for farmers
Rebuilding trust with the farming community after years of mixed farming messages
My Role
Service design
Working closely with Defra's Policy team, Forestry Commission, Environment Agency and Natural England to understand goals, scope and constraints.
Identifying pain points within current Agri-Environment Schemes (AES)
Listening to the experiences of farmers and foresters to understand the farming context, pain points and opportunities.
To-be service mapping; end-to-end, front-to-back
Interaction & content design
Understanding the bigger picture then refining the detail:
Sketching preliminary designs and drafting content for interfaces and user guidance
Building responsive HTML / CSS prototypes working to WCAG
Testing and iterating the interface to optimise user experience
Working to GOV.UK design patterns
Rapid prototyping using the GOV.UK toolkit
Research & analysis
Meeting with a wide range of service users to understand their needs, experiences and identify opportunities.
Workshop held with an operational team to understand the types of calls and when they happen.
Formulating and running workshops, conducting analysis and building evidence to drive design decisions.
Analysing feedback to inform our understanding of the problems.
The Design Sprint
The following case study details a 5 day workshop conducted with the Environmental Land Management (ELM) and Tree Health policy teams as part of our wider Alpha work.
We were keen to explore how we could encourage different workstreams to work together to help deliver positive policy outcomes whilst supporting the needs of our service users.
Bringing together the right people for the amount of time needed was one of our biggest challenges. After some convincing (and diary juggling) we confirmed our invites and set a date.
Investigate how design thinking can be applied to policy design
Create wider awareness of user centred design methods to deliver tangible learning and help de-risk delivery
Build a workshop format which can be reused to enable rapid learning across other workstreams
Service level
Create common understanding of the ELM / Tree Health problem space
Drive policy discussion and expedite decision making
Generate and evaluate ideas, build a narrative and prototype
Scenario
Tree Health, Forestry Commission and ELM identified a candidate problem to focus the design sprint activity:
A land manager receiving ELM payments finds a tree disease in their woodland.
We explored this scenario from a user’s perspective and investigated a simple service design which supported wider tree health resilience.
Day 1
Start at the end
Day 1 agenda
Sprint goal
We discussed and agreed what a successful outcome looked like:
Our services support and incentivise woodland managers toward good behaviours which deliver a resilient woodland landscape.
Agree what an ideal future looks like and map potential risks to delivering our goal.
Sprint questions
Writing our sprint questions from risks and future view statement (the goal).
Mapping the problem
Indentifying user groups and mapping out the journey steps to reach our goal.
Ask the experts
Capturing and grouping ‘How might we’ statements after interviews with specialists.
Day 2
Sketch ideas
Day 2 agenda
Pick a target
An area was targeted from the problem space which the team felt would be the most valuable to explore further.
Lightning demos
We captured and discussed examples of websites, products and services which solved similar problems to our target problem.
Sketch ideas
Crazy 8s ideation to help sketch-out different ideas.
Create & review gallery
Ideas were pinned up on the wall and presented back to the team.
Day 3
Create a storyboard
Day 3 agenda
Speed critique
Summarise each set of ideas capturing key themes.
Create the steps
Building the completed storyboard for prototyping.
Day 4
Create the prototype
Day 4 agenda
Building the prototype
Day 5
Test with woodland managers
Day 5 agenda
Unfortunately the final day of user research was delayed pending agreement from senior stakeholders and we didn't get to test our prototype. However we did take many positive learnings from the design sprint.
Washup
To close, we held a retrospective to discuss what went well and what could be improved in the future.
Despite not being able to test our prototype with users, we felt many of our program and service sprint goals had been achieved:
Program level outcomes
Successful investigation of how design thinking can be applied to policy design
Wider awareness created of user centred design methods
Creation of a reusable workshop format to enable rapid learning across other workstreams
Service level outcomes
Common understanding developed of the problem space
Policy discussion across workstreams with rapid decision making
Team ideation, evaluation and build of a testable idea
Conclusion
On reflection, we felt that the time and effort to organise and facilitate the design sprint paid dividends in terms of the insights and common understanding created.